Not dead yet
Life interferes. It picks you up and slams you against the wall and let's you know this--all of this--is just temporary. You don't have...
The Source Materials
Well, it seems I must make my position clear on the so-called "source materials" as the genesis of both Twelve Dark Rooms and The Door...
12DR Explained: 4 of 4
The Dice allow you to do things like Open, Move, Search, Help and Attack, but punish you when you roll below 9 (see post 3 of 4)....
12DR Explained 3 of 4
The Hands are “good cards” containing useful tools, useless items and charmed artifacts. The Severed Hand symbol on the cards represents...
12DR Explained: 2 of 4
The Maze. Players build the maze as they explore The Dark. Play begins in a uniquely central room, the Maze Room. It is the only room...
Internet Archive: NoxMaze
Quick note... take a look in the Internet Archive to see what we were doing waaay back in 2010 to 2013. Internet Archive Way Back...
12DR Explained: 1 of 4
Well… That may be a bit of a stretch. After all, I’m still struggling to understand the complexities of the game myself. I would rather...